9 Result(s)

Human Activity and Gesture Recognition Radar

MOTIVATED, CURIOUS STUDENTS SOUGHT Multiple positions available on a paid, course credit, or volunteer basis for students interested in getting involved in a multi-disciplinary research project relating to human gesture and activity recognition technologies using radar. No prior radar experience required. Depending on student interests and background, specific role in project will be designed and level of responsibility determined. Potential topics include - programming and experimentation with a variety of software defined radio platforms - human kinematic modeling and skeleton tracking using multiple Kinect sensors - machine learning algorithm development for activity and gesture recognition - radar signal processing and radar...

Required Availability
The End of Time
Course Credit?
Yes - ECE 399
Paid Position?
No

Microcontroller based sensors

There are multiple projects that deal with interfacing of sensors to microcontrollers (MSP430, STM32). Skills in hardware and software interfacing are needed. These skills may include: microcontroller programming, PCB design, 3D design, sensor prototyping, smartphone programming, etc. Some of the projects may be taken for class credit in the research scholars program, some are paid positions. The paid positions typically are on time cards, but do not pay for time, but rather for the final result. Previous projects like this resulted in students writing papers and presenting them at various conferences. One project took the second place at student paper competition at IEEE Southeastcon, another took 3rd place (and a $5000 award) at TI Innov...

Required Availability
The End of Time
Course Credit?
Yes - Research Scholars
Paid Position?
Yes - $10/hr

Search for Magnetic Monopoles: from the Large Hadron Collider to Space

Student can get involved in the following aspects of the project: 1. Development of novel radiation detectors optimized for the magnetic monopole searches. The detectors are to be deployed at the Large Hadron Collider, CERN, and in space using CubeSat satellites. Experience with electronics (charge-sensitive amplifiers, impedance matching) and/or micro-fabrication techniques (physical vapor deposition, photolithography) is expected. 2. Applying Deep Learning techniques to the data analysis of the MoEDAL experiment at the LHC. The work involves operation of a GPU based computing system, application of convolutional neural networks for event classification. Prior experience with machine learning methods and/or with programming l...

Required Availability
Summer 2022
Course Credit?
Yes - PH495
Paid Position?
No

Analyzing the Social Dynamics of Reddit

We are looking for curious, hard-working researchers to help us with an exciting project: analyzing comments posted on the social news and online community Reddit. We have a massive data set containing over 100 million comments made by Reddit users from 2007 to 2022. Our research team has published work with undergraduate researchers as co-authors in top-tier scholarly journals (e.g., Social Media + Society) and presented work at international conferences (e.g., the 2022 International Communication Association conference in Paris). You can see some of what we've been working on here: https://arrg.ua.edu/ . For this project, I am mostly interested in how different community moderation policies (e.g., hiding vote scores, or only allowing...

Required Availability
Fall 2022
Course Credit?
No
Paid Position?
No

Various paid engineering projects

We have a number of occasional paid tasks associated with research. This is a good opportunity to develop design skills. The availability and selection of tasks varies from time time to time. Examples include: - software design: microcontroller programming, Bluetooth stack design, Java/Javascript - electronic design: sensor design, FPGA programming - 3D design: enclosure design and prototyping - manufacturing tasks, assembly - assistance with conducting human experiments and annotation of data...

Required Availability
The End of Time
Course Credit?
No
Paid Position?
Yes - $10/hour

Biomedical sensors

We have several projects that deal with development and testing of biomedical instrumentation. Depending on the project, the students may participate in several related research activities: 1) Sensor design, manufacture and testing. Practical hands-on tasks that often need 3D design skills, working with plastics, resins and other materials. 2) Signal processing and pattern recognition of signals collected by our sensors. The sensors are used in the human studies and the collected data need to be processed to recognize events of interest in the sensor data. Either direction can be used as a credit in research scholars program or for conference paper preparation....

Required Availability
The End of Time
Course Credit?
Yes - Research Scholars
Paid Position?
No

Cyber Resilient Localization and Navigation for Autonomous Vehicles

Conduct research related to the cybersecurity of autonomous vehicles....

Required Availability
Summer 2022
Course Credit?
No
Paid Position?
Yes - 12

Analysis of physics data using deep learning methods

Students can work on the following projects: 1. Novel approaches to simulation of nuclear track detector data for the MoEDAL experiment at the Large Hadron Collider using Generative Adversarial Networks 2. Position reconstruction of gamma and beta decays in the EXO-200 neutrinoless double-beta decay experiment using Convolutional Neural Networks Fluency in programming languages (Python and/or C, Linux OS) are required. Familiarity with deep learning technique and relevant software (PyTorch, Keras) are preferred. Access to GPU computing system will be provided...

Required Availability
Summer 2022
Course Credit?
Yes - PH495
Paid Position?
No

Adaptive design of immersive e-learning lab (ADIE)

Our lab (ADIE) is looking for passionate undergraduate students working together! Our lab ADIE (adaptive design of immersive e-learning lab) is currently studying how immersive learning technologies support marginalized learners in STEM education. Educational technology is an academic discipline that addresses ways to utilize technologies to make our society, world, and education better. We believe that engaging digital platforms (e.g., VR and digital games) can help underrepresented students to be involved in education with pursuing the value of diversity, inclusion and equity. For instance, the major research project that our lab is doing is the design and development of a digital game-based learning platform aimed to enhance integrat...

Required Availability
The End of Time
Course Credit?
No
Paid Position?
No